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Sunday, June 12, 2011

Game : Final Fantasy XIII

Today we'll review the finer points of the final installment of Square-Enix in their flagship series, FFXIII

Final Fantasy XIII Basics

Like the rest of the iterations recent Final Fantasy 13 is set in a fantasy land near dystopian who can remind you at the same time almost every science-fiction sub-genre while retaining the signature style Final Fantasy. Your main character is lightning, but you will also discover the history of many of the views of fellow you progress through the plot, but magnanimous strictly linear.



Consideration of Final Fantasy XIII

Literally everything you see in Cocoon is beautifully rendered, large-scale environments are breathtaking, but there is an equal amount of detail in the individual textures. Each character model is capturing the imagination and is animated with incredible realism.
Powered by Crystal Tools engine, is capable of FFXIII now, clean transitions directly between normal exploratory gameplay, battle sequences, and video in real time without loading times.

Although undoubtedly impressive, the 360 ​​version suffers some drawbacks in this regard because of the need to cram the epic three-DVD. The entire game displays a lower resolution, and has 18 GB more massive install. This could be particularly prohibitive if you have the arcade version of 360.

The soundtrack is constantly increasing the challenge as well: even if all the possible actions that affect the battles will inevitably old after a while, the original score is appropriately epic ever. Virtually every facet of this game the production values ​​are high.

Unfortunately we can not be said of writing, which can and will not hesitate to produce moan after moan in the drives. At worst, almost all of the personality, with the exception of lightning can feel like hastily slapped together stock characters. Although you feel a lot of care taken in creating the myth of the world of Final Fantasy, the individual characters that inhabit it feel empty and flat.
Combat in Final Fantasy XIII

The new combat system feels very natural and exciting to find a compromise between the Active Dimension Battle 12 and combat systems based tour's previous final fantasies. There is a surprising amount of depth contained in such a fast system-based. Unfortunately, the mechanics of the game are fully distributed slowly over the first 15 hours, if you do not experience everything the game has to offer until you are immersed in your adventure.
Although there is no traditional rounds of combat, the battle is still on a deliberate pacing through your ATB gauge, which charges a fixed rate. This counter attack which governs you are able to achieve, the more complicated or powerful your attack, over the bar runs out and you'll have to wait to use it.

A role assignment for each character is contained in each of your "paradigms" or general battle strategies tailored to specific situations. At its most intense, you will run FFXIII paradigm shifts in contemplating that attack is the most appropriate, while keeping an eye on more than half a dozen gauges on the screen.

The Crystarium is the system upgrade for 13, taking a form similar to the gate of the sphere of ten years. Unleashing stats and new abilities is related to the different roles of nature can take. Followed suit with the mechanics of combat, most updates are in the Crystarium unfortunately blocked off until certain sections of the story went.

Final Fantasy XIII is not the transcendent experience that the hype built up over recent years. On the other hand, it is important not to assume that a series can always combine a unique world of vision with a penchant for incredible details.

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