Archives

Showing posts with label office of naval research. Show all posts
Showing posts with label office of naval research. Show all posts

Tuesday, May 10, 2011

ONR Recruits DoD Community for Online Wargame

By Office of Naval Research Public Affairs

ARLINGTON (NNS) -- The Office of Naval Research (ONR) announced May 9 that it intends to launch a new Internet wargame May 16, recruiting a community of more than 1,000 players to collaborate on solving real-world problems facing the Navy.

Scheduled to run for three weeks, the Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) exercise will recruit online players from across the government to suggest ways of combating piracy off the coast of Somalia.

"MMOWGLI is an online game designed to find and collectively grow breakthrough ideas to some of the Navy's most complex problems--those 21st-century threats that demand new forms of collaboration and truly outlying ideas," said Dr. Larry Schuette, ONR's director of innovation, whose office is managing the project.

The piracy scenario was chosen as a means to demonstrate the platform, but MMOWGLI itself can be applied to any scenario, officials said.

ONR intends to produce varying results from a diverse group of players drawn from the ranks of academia, defense, and government and nongovernment organizations. The plan is for MMOWGLI to identify solutions to difficult challenges by tapping into the intellectual capital of a broader community.

"We hope MMOWGLI will help us to understand what happens when your insights are combined with the observations and actions of another player," Schuette added. "Will that fusion result in a game-changing idea or solution, or will the MMOWGLI platform teach us something about our traditional thought processes?"

MMOWGLI will also be a template for aiding future users faced with their own complex problems, said Garth Jensen, director of innovation Naval Surface Warfare Center Carderock division, who is leading the project.

"At this stage, however, MMOWGLI is a simply a pilot/demonstration project," Jensen said. "Therefore, we are exploring whether doing something like MMOWGLI within Navy is feasible, and if so, what we might learn from the experience."

Palo Alto, Calif.-based Institute for the Future and the Naval Postgraduate School are partnering with ONR on the MMOWGLI project.

About the Office of Naval Research

The Department of the Navy's Office of Naval Research (ONR) provides the science and technology necessary to maintain the Navy and Marine Corps' technological advantage. Through its affiliates, ONR is a leader in science and technology with engagement in 50 states, 70 countries, 1,035 institutions of higher learning and 914 industry partners. ONR employs approximately 1,400 people, comprising uniformed, civilian and contract personnel, with additional employees at the Naval Research Lab in Washington, D.C.
Read More >>

Wednesday, May 4, 2011

Chief of Naval Research Issues $1 Million STEM Challenge

From ONR Corporate Strategic Communications

ARLINGTON (NNS) -- The Chief of Naval Research issued a $1 million challenge to the education, scientific and business communities May 3, in an effort to generate increased interest in science, technology, engineering and mathematics (STEM) initiatives.

The announcement was made as the Office of Naval Research launched the Sponsoring Scholars in Science Awards program to generate projects that cultivate student interest and participation in STEM.

ONR is supporting the Navy's goal to fuel the pipeline of future scientists and engineers into the naval workforce.

"The $1 million challenge not only demonstrates ONR's commitment to spurring interest in the STEM fields, but also shows how important it is for the future of the Navy and the nation to grow this vital workforce," said Dr. Michael Kassner, ONR's director of research, whose responsibilities include overseeing the Naval STEM Coordination Office.

Up to 10 compelling proposals will earn awards of $100,000 each as part of the 2011 Naval STEM Forum. All submissions must be presented onsite at the event, which will be held June 15-16, at the Hilton Mark Center Alexandria in Alexandria, Va. Winners will be notified this fall.

Proposals call for incorporating a range of topics that support the Department of the Navy's goals for STEM, academic curricula and community outreach programs, including:

- Incorporating energy efficiency into curriculums through hands-on experimentation
- Making physics fun through with immersive discovery learning
- Designing a STEM advocacy education kit
- Using high-tech modeling and simulation to teach high school students and Navy recruits
- Using sound to explore and communicate in the undersea environment
- Designing affordable sensors for SeaPerch Remotely-Operated Vehicle
- Harvesting energy underwater, aligning with physical sciences study and green initiatives

The Sponsoring Scholars in Science Awards joins the growing portfolio of government programs designed to spur interest in specialized technical fields. With the supply of American graduates in STEM education not keeping up with the Department of Defense demand - and a growing number of international graduates returning home with technical expertise obtained here - the Navy is striving to engage U.S. pupils as early as primary school to increase the talent pool of future naval scientists and engineers.

The award and the larger STEM forum underscore the Navy's commitment to growing the science and technology workforce. Both Secretary of the Navy Ray Mabus and Chief of Naval Operations Adm. Roughead are scheduled to speak at the June event, stressing the importance of the STEM effort. In addition, ONR will open opportunities for attendees to meet one-on-one with subject matter experts on K-12, higher ed and educational research opportunities.

About the Office of Naval Research
The Department of the Navy's Office of Naval Research (ONR) provides the science and technology necessary to maintain the Navy and Marine Corps' technological advantage. Through its affiliates, ONR is a leader in science and technology with engagement in 50 states, 70 countries, 1,035 institutions of higher learning and 914 industry partners. ONR employs approximately 1,400 people, comprising uniformed, civilian and contract personnel, with additional employees at the Naval Research Lab in Washington, D.C.
Read More >>

Thursday, April 28, 2011

MMOWGLI: An Experiment in Generating Collective Intelligence

By John Ohab

Garth Jensen is currently the Director of Innovation at the Carderock Division, Naval Surface Warfare Center. Garth was previously an Office of Naval Research Science Advisor at the Pentagon.

mmowgli is both the coolest project I have ever worked on and the hardest to describe in words, but here it goes: mmowgli is an experiment in generating collective intelligence and a pilot project being developed by the Office of Naval Research.

Beyond that, mmowgli is ultimately the answer to a few questions, ones that haunted me every day during my tour as a Science Advisor at the Pentagon: why did I experience such a disconnect between technologists and “innovators,” on one hand, and warfighters and end users on the other? Why didn’t “game changing innovations” generate more enthusiasm from those who were “in the game?” And what was I doing to make it better?

As my Pentagon tour drew to a close, these questions nagged at me and morphed into a thousand others: What if we took a heavy, formal approach, and made it lighter and more of a continuous conversation instead of a blueprint? What if you didn’t need a fully formed idea to make a contribution? What if ideas, even half-formed ones, could meet up in space and recombine with other ideas to form new ones? What if this conversation engaged more stakeholders and tolerated more excursions? Finally, what if this conversation became so rich and compelling that, instead of truncating the debate, it actually enlarged the universe of possibilities?

A pivotal moment occurred as these questions were swirling around in my head. I attended a speech by Marina Gorbis, Executive Director of The Institute for the Future. What she presented became the kernel of an idea that grew into mmowgli. Marina showed me a world where Alternate Reality Games were being used to engage the imaginations of thousands players to harness fresh insights; where Massive Multiplayer Forecasting Games were redefining how we look at technology horizons; where companies like IBM were using Innovation Jams to create value across their entire workforce and with their stakeholders; and where the notion of innovation as a social phenomenon was moving to the fore.

From there, it was a short leap for me to connect the dots between Marina’s world and my own struggles with innovation — mmowgli was born. In reality, it wasn’t quite that easy. We’ve had to persist through all of the typical hurdles associated with any first of its kind innovation. But, now that we’re almost there, we’ve got a really engaging game in store, and I’m excited about the launch.

mmowgli goes live in just a few weeks. You can register for the game at http://mmowgli.nps.edu/mmowgli. I’m looking forward to meeting you online during the game.
Read More >>

Tuesday, April 26, 2011

ONR Supports Competition, Seeks to Spur Interest in STEM Careers

By Geoff Fein, Office of Naval Research Public Affairs

ARLINGTON, Va. (NNS) -- Co-sponsored by the Office of Naval Research (ONR), the 14th annual National Ocean Sciences Bowl (NOSB) will bring together students from 25 high schools from across the country to compete April 28-May 1 at Texas A&M University.

ONR's sponsorship of the event supports two goals -- backing an effort to advance student interest in oceanographic research and encouraging America's youth to pursue careers in the science, technology, engineering and math (STEM) disciplines.

"The National Ocean Science Bowl provides high school students with the opportunity to learn about the ocean and its importance to climate, weather and the economy," said Dr. Joan Cleveland, acting deputy division director of ONR's Ocean Sensing and Systems Division.

Over the course of the four-day event, NOSB tests students' knowledge of the ocean through a question and answer (Q&A)-style competition. Teams initially are organized into five divisions for a round robin competition. The top three teams from each bracket, along with the top fourth place finisher overall, will advance to a double elimination tournament. After two losses, teams are eliminated until a winner emerges.

"Seventy-nine percent of former competitors that responded to a survey chose to major in a STEM field in college," Cleveland said. "We hope that some of them go on to become ONR investigators."

Since the competition's inception in 1998, ONR and several governmental agencies, nonprofit organizations, colleges and universities have provided support to the Consortium for Ocean Leadership, the organization behind NOSB. ONR contributes $200,000, roughly 10 percent of the annual $2 million in grants raised, to hold the event. Other contributors include the National Oceanic and Atmospheric Administration, the event's largest sponsor, and the Oceanographer of the Navy.

In addition to its financial support, ONR will also send a Navy reservist to Galveston, Texas, to judge the competition and the finals, Cleveland said.

NOSB has four primary goals: to broaden students' and teachers' awareness of the latest scientific research on the oceans; to help teachers use oceanography as a tool for cross-disciplinary science education; to provide oceanographic research programs outreach opportunities to students; and to boost participation by minorities, women and disadvantaged students.

Over two weekends in February and March, 300 schools and more than 2,000 students participated in 25 regional competitions. First place teams from each area earned a trip to the national finals. Teams that place first through fourth at the national event win an award trip.

For a complete list of the 2011 NOSB finals teams go to www.nosb.org/.>
About the Office of Naval Research

The Department of the Navy's Office of Naval Research (ONR) provides the science and technology necessary to maintain the Navy and Marine Corps' technological advantage. Through its affiliates, ONR is a leader in science and technology with engagement in 50 states, 70 countries, 1,035 institutions of higher learning and 914 industry partners. ONR employs approximately 1,400 people, comprising uniformed, civilian and contract personnel, with additional employees at the Naval Research Lab in Washington, D.C.
Read More >>

Thursday, April 21, 2011

ONR Seeks to Strengthen Tomorrow's Leaders Through Gaming

By Katherine H. Crawford, Office of Naval Research Public Affairs

ARLINGTON, Va. (NNS) -- The Office of Naval Research announced April 18 that it is investing in today's youth and tomorrow's technical workforce using computer-based applications similar to programs originally designed for Navy recruits.

Playing a 3-D video game developed by ONR, the science and technology provider for the U.S. Navy and Marine Corps, recruits are learning at-sea safety long before setting sail. And now, applying the same underlying science in public education, digital tutors are helping high-school students to master math.

Program Officer Dr. Ray Perez leads ONR's Cognitive Science of Learning program. In collaboration with the Naval Service Training Command (NSTC) and a team of academic researchers, Perez and his colleagues are developing advanced training and education techniques with significant cost savings for the U.S. Navy.

"Training and education are national defense priorities," Perez said. "We're seeing an influx of recruits who are not as well equipped to handle the technological complexities of today's Navy, and we cannot wait for the standard education practices to fix that."

Virtual Learning Helps Recruits Retain Skills

Since fires and floods present the greatest threats on a ship or submarine, each recruit must complete training on containing a fire, controlling a flood and rescuing personnel during their initial seven-week boot camp. On completion, learned skills must be demonstrated on a capstone event or exam. For those who fail, it's back for another round of training.

NSTC Great Lakes employs computer-based simulations to measure individual performance and help recruits prepare for their final assessment. The first-person game emphasizes operational skills relating to flood and fire control and preventing casualties aboard ship � a critical skill in helping trainees prepare for duty at sea.

"During the game, users are given real-time feedback on their performance as well as guided instruction when they run into different challenges or have difficulty obtaining individual objectives," said John Drake, director of learning sciences at NSTC.

The results speak for themselves -- after gaming, recruits make 50 percent fewer errors, and locate ship or submarine compartments in 50 percent less time. In a study measuring how much information recruits retain after boot camp, game-playing recruits retained 83 percent of their reading gains, almost four times more than their counterparts.

Drake attributes improved scores to the appeal of video games among men and women who have grown up with consoles such as Nintendo, Xbox and PlayStation.

"They seem to align better with the learning preferences of this generation and be the next step in the direction that training needs to go," Drake said.

Among competitive trainees, the game has evolved into an extracurricular opportunity to excel.

"What we find is that during off-duty time, recruits play the game," Perez said. "You get points for how well you perform your tasks. For example, at NSTC Great Lakes, dormitories compete to see who gets the highest score."

At NSTC, computer-based games focus on teaching recruits their individual roles in a crisis situation, but it's equally important that seasoned Sailors learn and refresh on operating in a team setting.

Working with the National Center for Research on Evaluation, Standards and Student Testing at the University of California, Los Angeles (CRESST/UCLA), ONR has developed the game, 'Damage Control,' to help prepare Sailors for deployment. Currently in use at the Center for Naval Engineering in Norfolk, the simulation teaches Sailors what actions to take, and with which people and equipment at the appropriate time.

"The goal for the player is to manage what's called the 'repair locker,' a collection of people who are responsible � like a fire department � for responding to different fires or floods that may break out in that particular area of the ship," said Alan Koenig, CRESST/UCLA senior researcher."

Real-Time Learning Analysis

While its ability to engage players is one factor in its success against more traditional learning exercises, the game's built-in analysis tools rate equally as high among instructors and evaluators.

During play, the computer measures anxiety levels based on data retrieved from electronic sensors attached to the recruit. As students experience difficulty or frustration, the game reverts back to more basic tasks before advancing too far ahead. The game is continuously adjusting difficulty levels based on the player's ability.

The game allows players to assume different roles � such as repair locker leader, investigator and fire team member � and gives them access to casualty checklists that update automatically based on their actions.

'Damage Control' offers real-time feedback and captures data for reporting and future enhancement purposes. The game's back-end leverages graphic models of the relationships and probabilities among concepts and procedures that are critical to completion of the task. The computer-based game is integrated with the network in real time to provide analysis for after-action review. Performance data is reviewed post-game to measure proficiencies and can be displayed in multiple formats, including charts, curve graphs and checklists. The data are analyzed both within game and across games (over time) to model changes in knowledge, skills and abilities in key areas.

"More Without More"

The one-on-one instruction afforded by computer-based games is proving not only effective, but also economical. These applications save instructor expenses as well as overhead costs, such as building maintenance and classroom materials, since the instruction can take place almost anywhere.

Additionally, ONR seeks to lessen the cost of digital tutor development by working with partners to develop game-authoring tools. These products would enable the development of new games at a fraction of the cost and time while allowing the Navy to emphasize quality in education.

Currently reviewing Small Business Innovation Research (SBIR) proposals, Perez sees these tools as a means to counter the shrinking numbers of qualified naval instructors due to retirement and attrition.

"Ideally, in the future, it could be that we have these games available to recruits as they come in to lessen the time it takes them to learn some basic information; but more importantly, lessen the time for them to become experts," he said.

Applying Naval Science to High School Learning

The use of similar technologies may have wider implications within the public school system. ONR-sponsored researchers at Arizona State University have demonstrated the success of digital tutors among algebra students at Mountain Point High School, raising student grade levels.

"Using digital training standardizes what kids learn, and can increase learning by one third and do it in one third less time and at one third the cost," Perez said.

From the Navy's perspective, digital media could also lure students toward science, technology, engineering and mathematics (STEM) disciplines and provide them with critically needed technical skills that are important to the Navy. These one-on-one digital tutors and learning games could boost learning achievement in the Department of Defense Education Activity (DoDEA) schools, in keeping with Presidential Study Directive 9.

In response to the directive, the January 2011 "Strengthening our Military Families: Meeting America's Commitment" report proposes new measures to improve the quality of life for service members and their families. The Defense Department has pledged to boost educational excellence in military schools by investing in research, development and demonstration projects. The move, which supports one of four priorities outlined in the report, could advance DoDEA schools as leaders in advanced learning technologies.

Taking the STEM lead for the U.S. Navy, ONR will host the 2011 Naval STEM Forum in June, where cognitive learning sciences and educational initiatives � including computer-based training � will fuel an ambitious agenda.

However it is used, computer-based training is opening new possibilities for the Navy and beyond. Senior researcher Koenig predicts, "The ONR emphasis on this particular project is really quite groundbreaking. It will open doors for a lot of great things in the future."

The Department of the Navy's Office of Naval Research (ONR) provides the science and technology necessary to maintain the Navy and Marine Corps' technological advantage. Through its affiliates, ONR is a leader in science and technology with engagement in 50 states, 70 countries, 1,035 institutions of higher learning and 914 industry partners. ONR employs approximately 1,400 people, comprising uniformed, civilian and contract personnel, with additional employees at the Naval Research Lab in Washington, D.C.
Read More >>

Tuesday, April 12, 2011

ONR Sponsorship Aims to Inspire Students in STEM Disciplines

By ONR Corporate Strategic Communications

Arlington, Va. (NNS) -- The Office of Naval Research (ONR) is co-sponsoring two regional events aimed at encouraging student interest in science, technology, engineering and mathematics (STEM), during National Robotics Week, April 9-17.

More than 100 students from 20 Baltimore middle schools are expected to participate in the SeaPerch competition, held April 13, 10 a.m. to 1 p.m. at Johns Hopkins University's Homewood campus. The SeaPerch program introduces pre-college youth to engineering, science and ship/submarine design by teaching students how to build an underwater robot from a low-cost kit.

The SeaPerch partnership with National Robotics Week has helped the program advance into more rural communities, said Dr. Kam Ng, deputy director of research for ONR. "As a result of the successful National Robotics Week promotion, we have gained 55 new teams," Ng said. "During 2010, the SeaPerch program reached 36 states, delivered 3,500 kits, trained more than 1,800 teachers/mentors and 16,000 students."

ONR also co-sponsored the Greater D.C. Botball Tournament on April 9 at W.T. Woodson High School in Fairfax, Va., where more than 38 teams participated in a mini robotic competition. The Botball Educational Robotics program engages middle- and high school-age students in a team-oriented contest based on national science education standards.

Part of a nationwide effort to encourage student interest in STEM disciplines, Robotics Week is the result of a 2009 initiative by leading universities and companies to create a "national road map" for robotics technology. That industry has yielded a broad array of next-generation products and applications in fields as diverse as manufacturing, health care, national defense and security, agriculture and transportation, according to the organizers' website.

ONR has a history of investing in the next generation of naval scientists and engineers with its many programs that nourish K-12 and university students. For the past two years, ONR has backed Washington, D.C.'s McKinley Technology High School and Phelps Architecture, Construction and Engineering High School at the For Inspiration and Recognition of Science and Technology (FIRST) Robotics Competition.

At this year's local contest, held March 24-26, 14 schools from the district were among 63 battling it out to advance in the national event. Although the two ONR-sponsored schools did not progress to the national level, students said the experience helped develop their knowledge and understanding of robotics.

About the Office of Naval Research
The Department of the Navy's Office of Naval Research (ONR) provides the science and technology necessary to maintain the Navy and Marine Corps' technological advantage. Through its affiliates, ONR is a leader in science and technology with engagement in 50 states, 70 countries, 1,035 institutions of higher learning and 914 industry partners. ONR employs approximately 1,400 people, comprising uniformed, civilian and contract personnel, with additional employees at the Naval Research Lab in Washington, D.C.
Read More >>

Monday, April 11, 2011

Office of Naval Research Showcases Technologies at Sea-Air-Space Expo

By Katherine H. Crawford, Office of Naval Research

Arlington, Va. (NNS) -- The Office of Naval Research (ONR) is displaying some of its newest technologies and programs, including alternative energy initiatives as well as laser and weapon systems, at the 2011 Navy League Sea-Air-Space Exposition, being held April 11-13 at National Harbor, Md.

"This expo is a great opportunity for ONR to connect with multiple stakeholders, including warfighters, industry partners and others who have an impact on what we're working on," said Chief of Naval Research Rear Adm. Nevin Carr. "I strongly encourage our program officers and scientists to support this event and use it as an opportunity to listen and engage with participants."

The largest maritime exposition in the world, Sea-Air-Space Expo features more than 150 defense industry exhibits. ONR will be at Booth No. 201 in the Maritime Energy Pavilion at the Gaylord National Hotel and Convention Center. Exhibiting hours are 9:45 a.m.-5 p.m., April 11; 9:30 a.m.-4 p.m., April 12; and 9:30 a.m.-3:30 p.m., April 13.

ONR's displays include:

- Integrated topside -- an integrated, multifunction, multibeam topside aperture construct with a modular, open radio frequency architecture

- Electromagnetic railgun -- a next-generation weapon that uses electricity rather than chemical propellants to launch projectiles in excess of 230 miles

- Remote environmental monitoring unit(s), or REMUS -- a low-cost autonomous underwater vehicle capable of rapid environmental surveys and underwater mine reconnaissance

- Command and control rapid prototyping continuum -- a software application that gathers crucial information about fleet readiness from multiple sources at the same time and compiles it in one location

- Free electron laser -- a highly promising future weapon, which can engage multiple targets, provide counter-surveillance at sea and produce high-resolution imagery.

Additionally, the Naval Research Laboratory will highlight its Tactical Satellite IV next-generation satellite; fuel-cell-powered experimental fuel cell unmanned aerial system; Ion Tiger hydrogen-powered fuel-cell unmanned air vehicle; and coating and corrosion displays.

The event also includes presentations by Secretary of the Navy, Hon. Ray Mabus; Assistant Commandant of the Marine Corps Gen. Joseph F. Dunford Jr.; and Assistant Secretary of the Navy (Research, Development and Acquisition) Sean Stackley; and professional development sessions featuring Vice Chief of Naval Operations Adm. Jonathan Greenert.

Founded in 1902, the Navy League of the United States is a civilian organization with more than 50,000 members dedicated to educating American citizens and elected officials about the importance of sea power to U.S. national security. Sea-Air-Space is free to active duty, reserve and retired U.S. military personnel, U.S. government employees, members of Congress and their staffs, invited guests of the Navy League, representatives of exhibiting companies, representatives of foreign embassies and Navy League members. It is not open to the general public.

About the Office of Naval Research

The Department of the Navy's Office of Naval Research (ONR) provides the science and technology necessary to maintain the Navy and Marine Corps' technological advantage. Through its affiliates, ONR is a leader in science and technology with engagement in 50 states, 70 countries, 1,035 institutions of higher learning and 914 industry partners. ONR employs approximately 1,400 people, comprising uniformed, civilian and contract personnel, with additional employees at the Naval Research Lab in Washington, D.C.
Read More >>